
Théo Mermet-Bouvier
Sound designer & Audio integrator
My Work
Here, you can find my demo reel and the projects I worked on.
My Demo Reel

Demo Reel - Sound Design - Music - 2023
Live Session Recording : Mum'
Audio Engeener Assistant at "La Kapsule Studio"
Welcome musicians
Set-up: instruments, patches, microphones, headphones...
Recording on SSl4000g

Mum' - Live Session La Kapsule
Roboquest

Roboquest | Official Gameplay Trailer (2021)
Internship with RyseUp Studio Sound Designer
Sound Design :
Weapons (Shoot, reload, etc)
Cinematics
Props
Animation PNJ
Cosmochefs
End of studies project: Video game VR on Oculus Quest 2
Sound design
Foleys and voices recordings
Audio implementation with Wwise (Audiokinetic) in Unreal Engine 4
Object-based audio mixing

Cosmochefs (Trailer 2023)
Aquagénique

Aquagénique (2022)
End of the year student short movie.
Designed Waves, Ambiences, Foleys Sounds
Recorded (Foleys, Waters, Fields).
Edited Orchestral Music.
Exquis
Sound-designed music instrument "Exquis"
(MIDI Polyphonic Expression, a Keyboard Controller).
We created a preset bank with Surge XT Synthesizer.
Tested MPE implementation, and playability, and reported bugs to the programming team.

Exquis - Composer simplement de la musique expressive

Fish The Fish
Mobile - Endless Game
"Fish the fish" is a student video game created on a one-week game jam.
I made the sound design, music, and implementation with Fmod and Unity.
Bàihus Tale
Mobile - Platformer Game
"Bàihus Tale" is a student video game project.
I work on sound design, music, and implementation with Fmod and Unity.

"Bàihus Tale" - Walktrough - Platformer Project 2022
Mawiri

PC - RPG Game
"Mawiri" is a student video game project.
I made some of the sound design, music, and implementation with Fmod and Unreal Engine 4
Link :
Mawiri by rakan, JaloGames, Dilane_PTC, Mathilde Conte (itch.io).